Some Jackbox games (e.g. Trivia Murder Party 2) do not send client/connected events to shard connections and lack textDescriptions, leaving the player count stuck at 0 if the shard connects before players join. Fix by opening a lightweight probe shard every 20s to read the fresh here map. Also fix bc:room entity lookup in handleWelcome and a WebSocket close handler race condition. Made-with: Cursor
20 KiB
20 KiB