125 lines
4.1 KiB
C++
125 lines
4.1 KiB
C++
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#include "ButtonNavigator.h"
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const MappedInputManager* ButtonNavigator::mappedInput = nullptr;
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void ButtonNavigator::onNext(const Callback& callback) {
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onNextPress(callback);
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onNextContinuous(callback);
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}
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void ButtonNavigator::onPrevious(const Callback& callback) {
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onPreviousPress(callback);
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onPreviousContinuous(callback);
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}
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void ButtonNavigator::onPressAndContinuous(const Buttons& buttons, const Callback& callback) {
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onPress(buttons, callback);
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onContinuous(buttons, callback);
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}
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void ButtonNavigator::onNextPress(const Callback& callback) { onPress(getNextButtons(), callback); }
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void ButtonNavigator::onPreviousPress(const Callback& callback) { onPress(getPreviousButtons(), callback); }
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void ButtonNavigator::onNextRelease(const Callback& callback) { onRelease(getNextButtons(), callback); }
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void ButtonNavigator::onPreviousRelease(const Callback& callback) { onRelease(getPreviousButtons(), callback); }
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void ButtonNavigator::onNextContinuous(const Callback& callback) { onContinuous(getNextButtons(), callback); }
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void ButtonNavigator::onPreviousContinuous(const Callback& callback) { onContinuous(getPreviousButtons(), callback); }
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void ButtonNavigator::onPress(const Buttons& buttons, const Callback& callback) {
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const bool wasPressed = std::any_of(buttons.begin(), buttons.end(), [](const MappedInputManager::Button button) {
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return mappedInput != nullptr && mappedInput->wasPressed(button);
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});
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if (wasPressed) {
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callback();
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}
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}
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void ButtonNavigator::onRelease(const Buttons& buttons, const Callback& callback) {
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const bool wasReleased = std::any_of(buttons.begin(), buttons.end(), [](const MappedInputManager::Button button) {
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return mappedInput != nullptr && mappedInput->wasReleased(button);
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});
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if (wasReleased) {
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if (lastContinuousNavTime == 0) {
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callback();
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}
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lastContinuousNavTime = 0;
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}
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}
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void ButtonNavigator::onContinuous(const Buttons& buttons, const Callback& callback) {
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const bool isPressed = std::any_of(buttons.begin(), buttons.end(), [this](const MappedInputManager::Button button) {
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return mappedInput != nullptr && mappedInput->isPressed(button) && shouldNavigateContinuously();
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});
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if (isPressed) {
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callback();
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lastContinuousNavTime = millis();
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}
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}
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bool ButtonNavigator::shouldNavigateContinuously() const {
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if (!mappedInput) return false;
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const bool buttonHeldLongEnough = mappedInput->getHeldTime() > continuousStartMs;
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const bool navigationIntervalElapsed = (millis() - lastContinuousNavTime) > continuousIntervalMs;
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return buttonHeldLongEnough && navigationIntervalElapsed;
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}
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int ButtonNavigator::nextIndex(const int currentIndex, const int totalItems) {
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if (totalItems <= 0) return 0;
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// Calculate the next index with wrap-around
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return (currentIndex + 1) % totalItems;
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}
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int ButtonNavigator::previousIndex(const int currentIndex, const int totalItems) {
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if (totalItems <= 0) return 0;
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// Calculate the previous index with wrap-around
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return (currentIndex + totalItems - 1) % totalItems;
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}
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int ButtonNavigator::nextPageIndex(const int currentIndex, const int totalItems, const int itemsPerPage) {
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if (totalItems <= 0 || itemsPerPage <= 0) return 0;
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// When items fit on one page, use index navigation instead
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if (totalItems <= itemsPerPage) {
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return nextIndex(currentIndex, totalItems);
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}
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const int lastPageIndex = (totalItems - 1) / itemsPerPage;
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const int currentPageIndex = currentIndex / itemsPerPage;
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if (currentPageIndex < lastPageIndex) {
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return (currentPageIndex + 1) * itemsPerPage;
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}
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return 0;
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}
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int ButtonNavigator::previousPageIndex(const int currentIndex, const int totalItems, const int itemsPerPage) {
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if (totalItems <= 0 || itemsPerPage <= 0) return 0;
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// When items fit on one page, use index navigation instead
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if (totalItems <= itemsPerPage) {
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return previousIndex(currentIndex, totalItems);
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}
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const int lastPageIndex = (totalItems - 1) / itemsPerPage;
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const int currentPageIndex = currentIndex / itemsPerPage;
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if (currentPageIndex > 0) {
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return (currentPageIndex - 1) * itemsPerPage;
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}
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return lastPageIndex * itemsPerPage;
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}
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