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crosspoint-reader-mod/src/util/ButtonNavigator.cpp

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#include "ButtonNavigator.h"
const MappedInputManager* ButtonNavigator::mappedInput = nullptr;
void ButtonNavigator::onNext(const Callback& callback) {
onNextPress(callback);
onNextContinuous(callback);
}
void ButtonNavigator::onPrevious(const Callback& callback) {
onPreviousPress(callback);
onPreviousContinuous(callback);
}
void ButtonNavigator::onPressAndContinuous(const Buttons& buttons, const Callback& callback) {
onPress(buttons, callback);
onContinuous(buttons, callback);
}
void ButtonNavigator::onNextPress(const Callback& callback) { onPress(getNextButtons(), callback); }
void ButtonNavigator::onPreviousPress(const Callback& callback) { onPress(getPreviousButtons(), callback); }
void ButtonNavigator::onNextRelease(const Callback& callback) { onRelease(getNextButtons(), callback); }
void ButtonNavigator::onPreviousRelease(const Callback& callback) { onRelease(getPreviousButtons(), callback); }
void ButtonNavigator::onNextContinuous(const Callback& callback) { onContinuous(getNextButtons(), callback); }
void ButtonNavigator::onPreviousContinuous(const Callback& callback) { onContinuous(getPreviousButtons(), callback); }
void ButtonNavigator::onPress(const Buttons& buttons, const Callback& callback) {
const bool wasPressed = std::any_of(buttons.begin(), buttons.end(), [](const MappedInputManager::Button button) {
return mappedInput != nullptr && mappedInput->wasPressed(button);
});
if (wasPressed) {
callback();
}
}
void ButtonNavigator::onRelease(const Buttons& buttons, const Callback& callback) {
const bool wasReleased = std::any_of(buttons.begin(), buttons.end(), [](const MappedInputManager::Button button) {
return mappedInput != nullptr && mappedInput->wasReleased(button);
});
if (wasReleased) {
if (lastContinuousNavTime == 0) {
callback();
}
lastContinuousNavTime = 0;
}
}
void ButtonNavigator::onContinuous(const Buttons& buttons, const Callback& callback) {
const bool isPressed = std::any_of(buttons.begin(), buttons.end(), [this](const MappedInputManager::Button button) {
return mappedInput != nullptr && mappedInput->isPressed(button) && shouldNavigateContinuously();
});
if (isPressed) {
callback();
lastContinuousNavTime = millis();
}
}
bool ButtonNavigator::shouldNavigateContinuously() const {
if (!mappedInput) return false;
const bool buttonHeldLongEnough = mappedInput->getHeldTime() > continuousStartMs;
const bool navigationIntervalElapsed = (millis() - lastContinuousNavTime) > continuousIntervalMs;
return buttonHeldLongEnough && navigationIntervalElapsed;
}
int ButtonNavigator::nextIndex(const int currentIndex, const int totalItems) {
if (totalItems <= 0) return 0;
// Calculate the next index with wrap-around
return (currentIndex + 1) % totalItems;
}
int ButtonNavigator::previousIndex(const int currentIndex, const int totalItems) {
if (totalItems <= 0) return 0;
// Calculate the previous index with wrap-around
return (currentIndex + totalItems - 1) % totalItems;
}
int ButtonNavigator::nextPageIndex(const int currentIndex, const int totalItems, const int itemsPerPage) {
if (totalItems <= 0 || itemsPerPage <= 0) return 0;
// When items fit on one page, use index navigation instead
if (totalItems <= itemsPerPage) {
return nextIndex(currentIndex, totalItems);
}
const int lastPageIndex = (totalItems - 1) / itemsPerPage;
const int currentPageIndex = currentIndex / itemsPerPage;
if (currentPageIndex < lastPageIndex) {
return (currentPageIndex + 1) * itemsPerPage;
}
return 0;
}
int ButtonNavigator::previousPageIndex(const int currentIndex, const int totalItems, const int itemsPerPage) {
if (totalItems <= 0 || itemsPerPage <= 0) return 0;
// When items fit on one page, use index navigation instead
if (totalItems <= itemsPerPage) {
return previousIndex(currentIndex, totalItems);
}
const int lastPageIndex = (totalItems - 1) / itemsPerPage;
const int currentPageIndex = currentIndex / itemsPerPage;
if (currentPageIndex > 0) {
return (currentPageIndex - 1) * itemsPerPage;
}
return lastPageIndex * itemsPerPage;
}