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crosspoint-reader-mod/src/MappedInputManager.cpp

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#include "MappedInputManager.h"
#include "CrossPointSettings.h"
namespace {
using ButtonIndex = uint8_t;
struct SideLayoutMap {
ButtonIndex pageBack;
ButtonIndex pageForward;
};
// Order matches CrossPointSettings::SIDE_BUTTON_LAYOUT.
constexpr SideLayoutMap kSideLayouts[] = {
{HalGPIO::BTN_UP, HalGPIO::BTN_DOWN},
{HalGPIO::BTN_DOWN, HalGPIO::BTN_UP},
};
} // namespace
bool MappedInputManager::mapButton(const Button button, bool (HalGPIO::*fn)(uint8_t) const) const {
const auto sideLayout = static_cast<CrossPointSettings::SIDE_BUTTON_LAYOUT>(SETTINGS.sideButtonLayout);
const auto& side = kSideLayouts[sideLayout];
switch (button) {
case Button::Back:
// Logical Back maps to user-configured front button.
return (gpio.*fn)(SETTINGS.frontButtonBack);
case Button::Confirm:
// Logical Confirm maps to user-configured front button.
return (gpio.*fn)(SETTINGS.frontButtonConfirm);
case Button::Left:
// Logical Left maps to user-configured front button.
return (gpio.*fn)(SETTINGS.frontButtonLeft);
case Button::Right:
// Logical Right maps to user-configured front button.
return (gpio.*fn)(SETTINGS.frontButtonRight);
case Button::Up:
// Side buttons remain fixed for Up/Down.
return (gpio.*fn)(HalGPIO::BTN_UP);
case Button::Down:
// Side buttons remain fixed for Up/Down.
return (gpio.*fn)(HalGPIO::BTN_DOWN);
case Button::Power:
// Power button bypasses remapping.
return (gpio.*fn)(HalGPIO::BTN_POWER);
case Button::PageBack:
// Reader page navigation uses side buttons and can be swapped via settings.
return (gpio.*fn)(side.pageBack);
case Button::PageForward:
// Reader page navigation uses side buttons and can be swapped via settings.
return (gpio.*fn)(side.pageForward);
}
return false;
}
bool MappedInputManager::wasPressed(const Button button) const { return mapButton(button, &HalGPIO::wasPressed); }
bool MappedInputManager::wasReleased(const Button button) const { return mapButton(button, &HalGPIO::wasReleased); }
bool MappedInputManager::isPressed(const Button button) const { return mapButton(button, &HalGPIO::isPressed); }
bool MappedInputManager::wasAnyPressed() const { return gpio.wasAnyPressed(); }
bool MappedInputManager::wasAnyReleased() const { return gpio.wasAnyReleased(); }
unsigned long MappedInputManager::getHeldTime() const { return gpio.getHeldTime(); }
MappedInputManager::Labels MappedInputManager::mapLabels(const char* back, const char* confirm, const char* previous,
const char* next) const {
// Build the label order based on the configured hardware mapping.
auto labelForHardware = [&](uint8_t hw) -> const char* {
// Compare against configured logical roles and return the matching label.
if (hw == SETTINGS.frontButtonBack) {
return back;
}
if (hw == SETTINGS.frontButtonConfirm) {
return confirm;
}
if (hw == SETTINGS.frontButtonLeft) {
return previous;
}
if (hw == SETTINGS.frontButtonRight) {
return next;
}
return "";
};
return {labelForHardware(HalGPIO::BTN_BACK), labelForHardware(HalGPIO::BTN_CONFIRM),
labelForHardware(HalGPIO::BTN_LEFT), labelForHardware(HalGPIO::BTN_RIGHT)};
}
int MappedInputManager::getPressedFrontButton() const {
// Scan the raw front buttons in hardware order.
// This bypasses remapping so the remap activity can capture physical presses.
if (gpio.wasPressed(HalGPIO::BTN_BACK)) {
return HalGPIO::BTN_BACK;
}
if (gpio.wasPressed(HalGPIO::BTN_CONFIRM)) {
return HalGPIO::BTN_CONFIRM;
}
if (gpio.wasPressed(HalGPIO::BTN_LEFT)) {
return HalGPIO::BTN_LEFT;
}
if (gpio.wasPressed(HalGPIO::BTN_RIGHT)) {
return HalGPIO::BTN_RIGHT;
}
return -1;
}