fix: restore preferred orientation settings and long-press sub-menu
Re-add DynamicEnum entries for preferredPortrait/preferredLandscape in Settings with JSON persistence. Restore long-press Confirm on the reader menu's orientation toggle to open an inline sub-menu with all 4 orientation options. Made-with: Cursor
This commit is contained in:
@@ -124,6 +124,10 @@ bool JsonSettingsIO::saveSettings(const CrossPointSettings& s, const char* path)
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// Mod: timezone offset is int8_t, not uint8_t — handled separately
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doc["timezoneOffsetHours"] = s.timezoneOffsetHours;
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// Preferred orientations for portrait/landscape toggle (DynamicEnum, not in generic loop)
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doc["preferredPortrait"] = s.preferredPortrait;
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doc["preferredLandscape"] = s.preferredLandscape;
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String json;
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serializeJson(doc, json);
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return Storage.writeFile(path, json);
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@@ -208,6 +212,14 @@ bool JsonSettingsIO::loadSettings(CrossPointSettings& s, const char* json, bool*
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if (s.timezoneOffsetHours < -12) s.timezoneOffsetHours = -12;
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if (s.timezoneOffsetHours > 14) s.timezoneOffsetHours = 14;
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// Preferred orientations for portrait/landscape toggle (DynamicEnum, not in generic loop)
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auto isValidPortrait = [](uint8_t v) { return v == S::PORTRAIT || v == S::INVERTED; };
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auto isValidLandscape = [](uint8_t v) { return v == S::LANDSCAPE_CW || v == S::LANDSCAPE_CCW; };
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uint8_t pp = doc["preferredPortrait"] | s.preferredPortrait;
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s.preferredPortrait = isValidPortrait(pp) ? pp : S::PORTRAIT;
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uint8_t pl = doc["preferredLandscape"] | s.preferredLandscape;
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s.preferredLandscape = isValidLandscape(pl) ? pl : S::LANDSCAPE_CW;
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LOG_DBG("CPS", "Settings loaded from file");
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return true;
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@@ -64,6 +64,23 @@ inline const std::vector<SettingInfo>& getSettingsList() {
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SettingInfo::Enum(StrId::STR_ORIENTATION, &CrossPointSettings::orientation,
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{StrId::STR_PORTRAIT, StrId::STR_LANDSCAPE_CW, StrId::STR_INVERTED, StrId::STR_LANDSCAPE_CCW},
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"orientation", StrId::STR_CAT_READER),
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SettingInfo::DynamicEnum(
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StrId::STR_PREFERRED_PORTRAIT, {StrId::STR_PORTRAIT, StrId::STR_INVERTED},
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[] { return static_cast<uint8_t>(SETTINGS.preferredPortrait == CrossPointSettings::INVERTED ? 1 : 0); },
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[](uint8_t v) {
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SETTINGS.preferredPortrait = (v == 1) ? CrossPointSettings::INVERTED : CrossPointSettings::PORTRAIT;
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SETTINGS.saveToFile();
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},
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nullptr, StrId::STR_CAT_READER),
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SettingInfo::DynamicEnum(
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StrId::STR_PREFERRED_LANDSCAPE, {StrId::STR_LANDSCAPE_CW, StrId::STR_LANDSCAPE_CCW},
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[] { return static_cast<uint8_t>(SETTINGS.preferredLandscape == CrossPointSettings::LANDSCAPE_CCW ? 1 : 0); },
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[](uint8_t v) {
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SETTINGS.preferredLandscape =
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(v == 1) ? CrossPointSettings::LANDSCAPE_CCW : CrossPointSettings::LANDSCAPE_CW;
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SETTINGS.saveToFile();
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},
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nullptr, StrId::STR_CAT_READER),
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SettingInfo::Toggle(StrId::STR_EXTRA_SPACING, &CrossPointSettings::extraParagraphSpacing, "extraParagraphSpacing",
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StrId::STR_CAT_READER),
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SettingInfo::Toggle(StrId::STR_TEXT_AA, &CrossPointSettings::textAntiAliasing, "textAntiAliasing",
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@@ -63,7 +63,50 @@ void EpubReaderMenuActivity::onEnter() {
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void EpubReaderMenuActivity::onExit() { Activity::onExit(); }
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void EpubReaderMenuActivity::loop() {
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// Handle navigation
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constexpr unsigned long longPressMs = 700;
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constexpr int orientationCount = CrossPointSettings::ORIENTATION_COUNT;
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// Long-press Confirm on orientation item opens the sub-menu
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if (!orientationSubMenuOpen && mappedInput.isPressed(MappedInputManager::Button::Confirm) &&
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mappedInput.getHeldTime() >= longPressMs &&
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menuItems[selectedIndex].action == MenuAction::TOGGLE_ORIENTATION) {
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orientationSubMenuOpen = true;
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ignoreNextConfirmRelease = true;
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orientationSubMenuIndex = pendingOrientation;
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requestUpdate();
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return;
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}
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// When orientation sub-menu is open, intercept all input
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if (orientationSubMenuOpen) {
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buttonNavigator.onNext([this] {
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orientationSubMenuIndex = (orientationSubMenuIndex + 1) % orientationCount;
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requestUpdate();
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});
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buttonNavigator.onPrevious([this] {
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orientationSubMenuIndex = (orientationSubMenuIndex + orientationCount - 1) % orientationCount;
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requestUpdate();
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});
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if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
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if (ignoreNextConfirmRelease) {
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ignoreNextConfirmRelease = false;
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return;
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}
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pendingOrientation = static_cast<uint8_t>(orientationSubMenuIndex);
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orientationSubMenuOpen = false;
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requestUpdate();
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return;
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}
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if (mappedInput.wasReleased(MappedInputManager::Button::Back)) {
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orientationSubMenuOpen = false;
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requestUpdate();
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return;
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}
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return;
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}
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// Normal menu navigation
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buttonNavigator.onNext([this] {
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selectedIndex = ButtonNavigator::nextIndex(selectedIndex, static_cast<int>(menuItems.size()));
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requestUpdate();
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@@ -75,9 +118,13 @@ void EpubReaderMenuActivity::loop() {
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});
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if (mappedInput.wasReleased(MappedInputManager::Button::Confirm)) {
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if (ignoreNextConfirmRelease) {
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ignoreNextConfirmRelease = false;
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return;
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}
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const auto selectedAction = menuItems[selectedIndex].action;
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if (selectedAction == MenuAction::TOGGLE_ORIENTATION) {
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// Toggle between preferred portrait and preferred landscape.
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const bool isCurrentlyPortrait =
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(pendingOrientation == CrossPointSettings::PORTRAIT || pendingOrientation == CrossPointSettings::INVERTED);
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pendingOrientation = isCurrentlyPortrait ? SETTINGS.preferredLandscape : SETTINGS.preferredPortrait;
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@@ -115,25 +162,52 @@ void EpubReaderMenuActivity::loop() {
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void EpubReaderMenuActivity::render(RenderLock&&) {
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renderer.clearScreen();
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const auto pageWidth = renderer.getScreenWidth();
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const auto screenHeight = renderer.getScreenHeight();
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const auto orientation = renderer.getOrientation();
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// Landscape orientation: button hints are drawn along a vertical edge, so we
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// reserve a horizontal gutter to prevent overlap with menu content.
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const bool isLandscapeCw = orientation == GfxRenderer::Orientation::LandscapeClockwise;
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const bool isLandscapeCcw = orientation == GfxRenderer::Orientation::LandscapeCounterClockwise;
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// Inverted portrait: button hints appear near the logical top, so we reserve
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// vertical space to keep the header and list clear.
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const bool isPortraitInverted = orientation == GfxRenderer::Orientation::PortraitInverted;
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const int hintGutterWidth = (isLandscapeCw || isLandscapeCcw) ? 30 : 0;
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// Landscape CW places hints on the left edge; CCW keeps them on the right.
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const int contentX = isLandscapeCw ? hintGutterWidth : 0;
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const int contentWidth = pageWidth - hintGutterWidth;
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const int hintGutterHeight = isPortraitInverted ? 50 : 0;
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const int contentY = hintGutterHeight;
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if (orientationSubMenuOpen) {
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const char* subTitle = tr(STR_TOGGLE_ORIENTATION);
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const int subTitleX =
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contentX +
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(contentWidth - renderer.getTextWidth(UI_12_FONT_ID, subTitle, EpdFontFamily::BOLD)) / 2;
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renderer.drawText(UI_12_FONT_ID, subTitleX, 15 + contentY, subTitle, true, EpdFontFamily::BOLD);
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constexpr int lineHeight = 35;
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const int listStartY = screenHeight / 2 - (CrossPointSettings::ORIENTATION_COUNT * lineHeight) / 2;
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for (int i = 0; i < CrossPointSettings::ORIENTATION_COUNT; ++i) {
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const int displayY = listStartY + (i * lineHeight);
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const bool isSelected = (i == orientationSubMenuIndex);
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if (isSelected) {
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renderer.fillRect(contentX, displayY, contentWidth - 1, lineHeight, true);
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}
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const char* label = I18N.get(orientationLabels[i]);
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renderer.drawText(UI_10_FONT_ID, contentX + 40, displayY + 4, label, !isSelected);
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if (i == pendingOrientation) {
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renderer.drawText(UI_10_FONT_ID, contentX + 20, displayY + 4, "*", !isSelected);
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}
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}
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const auto labels = mappedInput.mapLabels(tr(STR_BACK), tr(STR_SELECT), tr(STR_DIR_UP), tr(STR_DIR_DOWN));
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GUI.drawButtonHints(renderer, labels.btn1, labels.btn2, labels.btn3, labels.btn4);
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renderer.displayBuffer();
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return;
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}
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// Title
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const std::string truncTitle =
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renderer.truncatedText(UI_12_FONT_ID, title.c_str(), contentWidth - 40, EpdFontFamily::BOLD);
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// Manual centering so we can respect the content gutter.
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const int titleX =
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contentX + (contentWidth - renderer.getTextWidth(UI_12_FONT_ID, truncTitle.c_str(), EpdFontFamily::BOLD)) / 2;
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renderer.drawText(UI_12_FONT_ID, titleX, 15 + contentY, truncTitle.c_str(), true, EpdFontFamily::BOLD);
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@@ -156,7 +230,6 @@ void EpubReaderMenuActivity::render(RenderLock&&) {
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const bool isSelected = (static_cast<int>(i) == selectedIndex);
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if (isSelected) {
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// Highlight only the content area so we don't paint over hint gutters.
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renderer.fillRect(contentX, displayY, contentWidth - 1, lineHeight, true);
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}
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@@ -80,6 +80,10 @@ class EpubReaderMenuActivity final : public Activity {
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int totalPages = 0;
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int bookProgressPercent = 0;
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bool orientationSubMenuOpen = false;
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int orientationSubMenuIndex = 0;
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bool ignoreNextConfirmRelease = false;
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std::string bookCachePath;
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uint8_t pendingLetterboxFill = BookSettings::USE_GLOBAL;
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static constexpr int LETTERBOX_FILL_OPTION_COUNT = 4;
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