Book cover sleep screen (#89)
## Summary * Fix issue with 2-bit bmp rendering * Add support generate book cover BMP from JPG and use as sleep screen ## Additional Context * It does not support other image formats beyond JPG at this point * Something is cooked with my JpegToBmpConverter logic, it generates weird interlaced looking images for some JPGs | Book 1 | Book 2| | --- | --- | |  |  |
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@ -59,7 +59,11 @@ See the [webserver docs](./docs/webserver.md) for more information on how to con
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### 3.5 Settings
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The Settings screen allows you to configure the device's behavior. There are a few settings you can adjust:
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- **White Sleep Screen**: Whether to use the white screen or black (inverted) default sleep screen
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- **Sleep Screen**: Which sleep screen to display when the device sleeps, options are:
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- "Dark" (default) - The default dark sleep screen
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- "Light" - The same default sleep screen, on a white background
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- "Custom" - Custom images from the SD card, see [3.6 Sleep Screen](#36-sleep-screen) below for more information
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- "Cover" - The book cover image (Note: this is experimental and may not work as expected)
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- **Extra Paragraph Spacing**: If enabled, vertical space will be added between paragraphs in the book, if disabled,
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paragraphs will not have vertical space between them, but will have first word indentation.
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- **Short Power Button Click**: Whether to trigger the power button on a short press or a long press.
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@ -69,7 +73,12 @@ The Settings screen allows you to configure the device's behavior. There are a f
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You can customize the sleep screen by placing custom images in specific locations on the SD card:
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- **Single Image:** Place a file named `sleep.bmp` in the root directory.
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- **Multiple Images:** Create a `sleep` directory in the root of the SD card and place any number of `.bmp` images inside. If images are found in this directory, they will take priority over the `sleep.png` file, and one will be randomly selected each time the device sleeps.
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- **Multiple Images:** Create a `sleep` directory in the root of the SD card and place any number of `.bmp` images
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inside. If images are found in this directory, they will take priority over the `sleep.png` file, and one will be
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randomly selected each time the device sleeps.
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> [!NOTE]
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> You'll need to set the **Sleep Screen** setting to **Custom** in order to use these images.
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> [!TIP]
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> For best results:
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@ -1,6 +1,7 @@
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#include "Epub.h"
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#include <HardwareSerial.h>
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#include <JpegToBmpConverter.h>
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#include <SD.h>
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#include <ZipFile.h>
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@ -218,7 +219,45 @@ const std::string& Epub::getPath() const { return filepath; }
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const std::string& Epub::getTitle() const { return title; }
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const std::string& Epub::getCoverImageItem() const { return coverImageItem; }
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std::string Epub::getCoverBmpPath() const { return cachePath + "/cover.bmp"; }
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bool Epub::generateCoverBmp() const {
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// Already generated, return true
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if (SD.exists(getCoverBmpPath().c_str())) {
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return true;
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}
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if (coverImageItem.empty()) {
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Serial.printf("[%lu] [EBP] No known cover image\n", millis());
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return false;
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}
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if (coverImageItem.substr(coverImageItem.length() - 4) == ".jpg" ||
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coverImageItem.substr(coverImageItem.length() - 5) == ".jpeg") {
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Serial.printf("[%lu] [EBP] Generating BMP from JPG cover image\n", millis());
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File coverJpg = SD.open((getCachePath() + "/.cover.jpg").c_str(), FILE_WRITE, true);
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readItemContentsToStream(coverImageItem, coverJpg, 1024);
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coverJpg.close();
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coverJpg = SD.open((getCachePath() + "/.cover.jpg").c_str(), FILE_READ);
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File coverBmp = SD.open(getCoverBmpPath().c_str(), FILE_WRITE, true);
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const bool success = JpegToBmpConverter::jpegFileToBmpStream(coverJpg, coverBmp);
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coverJpg.close();
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coverBmp.close();
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SD.remove((getCachePath() + "/.cover.jpg").c_str());
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if (!success) {
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Serial.printf("[%lu] [EBP] Failed to generate BMP from JPG cover image\n", millis());
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SD.remove(getCoverBmpPath().c_str());
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}
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Serial.printf("[%lu] [EBP] Generated BMP from JPG cover image, success: %s\n", millis(), success ? "yes" : "no");
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return success;
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} else {
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Serial.printf("[%lu] [EBP] Cover image is not a JPG, skipping\n", millis());
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}
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return false;
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}
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std::string normalisePath(const std::string& path) {
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std::vector<std::string> components;
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@ -48,7 +48,8 @@ class Epub {
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const std::string& getCachePath() const;
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const std::string& getPath() const;
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const std::string& getTitle() const;
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const std::string& getCoverImageItem() const;
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std::string getCoverBmpPath() const;
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bool generateCoverBmp() const;
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uint8_t* readItemContentsToBytes(const std::string& itemHref, size_t* size = nullptr,
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bool trailingNullByte = false) const;
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bool readItemContentsToStream(const std::string& itemHref, Print& out, size_t chunkSize) const;
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@ -128,7 +128,7 @@ BmpReaderError Bitmap::readRow(uint8_t* data, uint8_t* rowBuffer) const {
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int bitShift = 6;
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// Helper lambda to pack 2bpp color into the output stream
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auto packPixel = [&](uint8_t lum) {
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auto packPixel = [&](const uint8_t lum) {
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uint8_t color = (lum >> 6); // Simple 2-bit reduction: 0-255 -> 0-3
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currentOutByte |= (color << bitShift);
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if (bitShift == 0) {
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@ -140,38 +140,49 @@ BmpReaderError Bitmap::readRow(uint8_t* data, uint8_t* rowBuffer) const {
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}
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};
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uint8_t lum;
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switch (bpp) {
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case 8: {
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case 32: {
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const uint8_t* p = rowBuffer;
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for (int x = 0; x < width; x++) {
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packPixel(paletteLum[rowBuffer[x]]);
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lum = (77u * p[2] + 150u * p[1] + 29u * p[0]) >> 8;
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packPixel(lum);
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p += 4;
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}
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break;
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}
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case 24: {
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const uint8_t* p = rowBuffer;
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for (int x = 0; x < width; x++) {
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uint8_t lum = (77u * p[2] + 150u * p[1] + 29u * p[0]) >> 8;
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lum = (77u * p[2] + 150u * p[1] + 29u * p[0]) >> 8;
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packPixel(lum);
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p += 3;
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}
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break;
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}
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case 8: {
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for (int x = 0; x < width; x++) {
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packPixel(paletteLum[rowBuffer[x]]);
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}
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break;
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}
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case 2: {
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for (int x = 0; x < width; x++) {
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lum = paletteLum[(rowBuffer[x >> 2] >> (6 - ((x & 3) * 2))) & 0x03];
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packPixel(lum);
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}
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break;
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}
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case 1: {
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for (int x = 0; x < width; x++) {
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uint8_t lum = (rowBuffer[x >> 3] & (0x80 >> (x & 7))) ? 0xFF : 0x00;
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lum = (rowBuffer[x >> 3] & (0x80 >> (x & 7))) ? 0xFF : 0x00;
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packPixel(lum);
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}
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break;
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}
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case 32: {
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const uint8_t* p = rowBuffer;
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for (int x = 0; x < width; x++) {
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uint8_t lum = (77u * p[2] + 150u * p[1] + 29u * p[0]) >> 8;
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packPixel(lum);
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p += 4;
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}
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break;
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}
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default:
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return BmpReaderError::UnsupportedBpp;
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}
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// Flush remaining bits if width is not a multiple of 4
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@ -23,7 +23,7 @@ bool CrossPointSettings::saveToFile() const {
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std::ofstream outputFile(SETTINGS_FILE);
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serialization::writePod(outputFile, SETTINGS_FILE_VERSION);
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serialization::writePod(outputFile, SETTINGS_COUNT);
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serialization::writePod(outputFile, whiteSleepScreen);
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serialization::writePod(outputFile, sleepScreen);
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serialization::writePod(outputFile, extraParagraphSpacing);
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serialization::writePod(outputFile, shortPwrBtn);
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outputFile.close();
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@ -54,7 +54,7 @@ bool CrossPointSettings::loadFromFile() {
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// load settings that exist
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uint8_t settingsRead = 0;
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do {
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serialization::readPod(inputFile, whiteSleepScreen);
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serialization::readPod(inputFile, sleepScreen);
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if (++settingsRead >= fileSettingsCount) break;
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serialization::readPod(inputFile, extraParagraphSpacing);
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if (++settingsRead >= fileSettingsCount) break;
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@ -15,8 +15,11 @@ class CrossPointSettings {
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CrossPointSettings(const CrossPointSettings&) = delete;
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CrossPointSettings& operator=(const CrossPointSettings&) = delete;
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// Should match with SettingsActivity text
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enum SLEEP_SCREEN_MODE { DARK = 0, LIGHT = 1, CUSTOM = 2, COVER = 3 };
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// Sleep screen settings
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uint8_t whiteSleepScreen = 0;
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uint8_t sleepScreen = DARK;
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// Text rendering settings
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uint8_t extraParagraphSpacing = 1;
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// Duration of the power button press
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@ -1,16 +1,45 @@
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#include "SleepActivity.h"
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#include <Epub.h>
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#include <GfxRenderer.h>
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#include <SD.h>
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#include <vector>
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#include "CrossPointSettings.h"
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#include "CrossPointState.h"
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#include "config.h"
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#include "images/CrossLarge.h"
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void SleepActivity::onEnter() {
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renderPopup("Entering Sleep...");
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::CUSTOM) {
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return renderCustomSleepScreen();
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}
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if (SETTINGS.sleepScreen == CrossPointSettings::SLEEP_SCREEN_MODE::COVER) {
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return renderCoverSleepScreen();
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}
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renderDefaultSleepScreen();
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}
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void SleepActivity::renderPopup(const char* message) const {
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const int textWidth = renderer.getTextWidth(READER_FONT_ID, message);
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constexpr int margin = 20;
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const int x = (renderer.getScreenWidth() - textWidth - margin * 2) / 2;
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constexpr int y = 117;
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const int w = textWidth + margin * 2;
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const int h = renderer.getLineHeight(READER_FONT_ID) + margin * 2;
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// renderer.clearScreen();
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renderer.fillRect(x + 5, y + 5, w - 10, h - 10, false);
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renderer.drawText(READER_FONT_ID, x + margin, y + margin, message);
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renderer.drawRect(x + 5, y + 5, w - 10, h - 10);
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renderer.displayBuffer();
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}
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void SleepActivity::renderCustomSleepScreen() const {
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// Check if we have a /sleep directory
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auto dir = SD.open("/sleep");
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if (dir && dir.isDirectory()) {
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@ -28,31 +57,31 @@ void SleepActivity::onEnter() {
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}
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if (filename.substr(filename.length() - 4) != ".bmp") {
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Serial.printf("[%lu] [Slp] Skipping non-.bmp file name: %s\n", millis(), file.name());
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Serial.printf("[%lu] [SLP] Skipping non-.bmp file name: %s\n", millis(), file.name());
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file.close();
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continue;
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}
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() != BmpReaderError::Ok) {
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Serial.printf("[%lu] [Slp] Skipping invalid BMP file: %s\n", millis(), file.name());
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Serial.printf("[%lu] [SLP] Skipping invalid BMP file: %s\n", millis(), file.name());
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file.close();
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continue;
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}
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files.emplace_back(filename);
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file.close();
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}
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int numFiles = files.size();
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const auto numFiles = files.size();
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if (numFiles > 0) {
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// Generate a random number between 1 and numFiles
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int randomFileIndex = random(numFiles);
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auto filename = "/sleep/" + files[randomFileIndex];
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const auto randomFileIndex = random(numFiles);
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const auto filename = "/sleep/" + files[randomFileIndex];
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auto file = SD.open(filename.c_str());
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if (file) {
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Serial.printf("[%lu] [Slp] Randomly loading: /sleep/%s\n", millis(), files[randomFileIndex].c_str());
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Serial.printf("[%lu] [SLP] Randomly loading: /sleep/%s\n", millis(), files[randomFileIndex].c_str());
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delay(100);
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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renderCustomSleepScreen(bitmap);
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renderBitmapSleepScreen(bitmap);
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dir.close();
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return;
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}
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@ -67,8 +96,8 @@ void SleepActivity::onEnter() {
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if (file) {
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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Serial.printf("[%lu] [Slp] Loading: /sleep.bmp\n", millis());
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renderCustomSleepScreen(bitmap);
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Serial.printf("[%lu] [SLP] Loading: /sleep.bmp\n", millis());
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renderBitmapSleepScreen(bitmap);
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return;
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}
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}
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@ -76,41 +105,27 @@ void SleepActivity::onEnter() {
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renderDefaultSleepScreen();
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}
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void SleepActivity::renderPopup(const char* message) const {
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const int textWidth = renderer.getTextWidth(READER_FONT_ID, message);
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constexpr int margin = 20;
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const int x = (GfxRenderer::getScreenWidth() - textWidth - margin * 2) / 2;
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constexpr int y = 117;
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const int w = textWidth + margin * 2;
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const int h = renderer.getLineHeight(READER_FONT_ID) + margin * 2;
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// renderer.clearScreen();
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renderer.fillRect(x + 5, y + 5, w - 10, h - 10, false);
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renderer.drawText(READER_FONT_ID, x + margin, y + margin, message);
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renderer.drawRect(x + 5, y + 5, w - 10, h - 10);
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renderer.displayBuffer();
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}
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void SleepActivity::renderDefaultSleepScreen() const {
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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renderer.clearScreen();
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renderer.drawImage(CrossLarge, (pageWidth - 128) / 2, (pageHeight - 128) / 2, 128, 128);
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renderer.drawCenteredText(UI_FONT_ID, pageHeight / 2 + 70, "CrossPoint", true, BOLD);
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renderer.drawCenteredText(SMALL_FONT_ID, pageHeight / 2 + 95, "SLEEPING");
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// Apply white screen if enabled in settings
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if (!SETTINGS.whiteSleepScreen) {
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// Make sleep screen dark unless light is selected in settings
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if (SETTINGS.sleepScreen != CrossPointSettings::SLEEP_SCREEN_MODE::LIGHT) {
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renderer.invertScreen();
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}
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renderer.displayBuffer(EInkDisplay::HALF_REFRESH);
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}
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void SleepActivity::renderCustomSleepScreen(const Bitmap& bitmap) const {
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void SleepActivity::renderBitmapSleepScreen(const Bitmap& bitmap) const {
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int x, y;
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const auto pageWidth = GfxRenderer::getScreenWidth();
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const auto pageHeight = GfxRenderer::getScreenHeight();
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const auto pageWidth = renderer.getScreenWidth();
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const auto pageHeight = renderer.getScreenHeight();
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if (bitmap.getWidth() > pageWidth || bitmap.getHeight() > pageHeight) {
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// image will scale, make sure placement is right
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@ -153,3 +168,26 @@ void SleepActivity::renderCustomSleepScreen(const Bitmap& bitmap) const {
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renderer.setRenderMode(GfxRenderer::BW);
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}
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}
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void SleepActivity::renderCoverSleepScreen() const {
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Epub lastEpub(APP_STATE.openEpubPath, "/.crosspoint");
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if (!lastEpub.load()) {
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Serial.println("[SLP] Failed to load last epub");
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return renderDefaultSleepScreen();
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}
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if (!lastEpub.generateCoverBmp()) {
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Serial.println("[SLP] Failed to generate cover bmp");
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return renderDefaultSleepScreen();
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}
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auto file = SD.open(lastEpub.getCoverBmpPath().c_str(), FILE_READ);
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if (file) {
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Bitmap bitmap(file);
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if (bitmap.parseHeaders() == BmpReaderError::Ok) {
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renderBitmapSleepScreen(bitmap);
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return;
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}
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}
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renderDefaultSleepScreen();
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}
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@ -9,7 +9,9 @@ class SleepActivity final : public Activity {
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void onEnter() override;
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private:
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void renderDefaultSleepScreen() const;
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void renderCustomSleepScreen(const Bitmap& bitmap) const;
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void renderPopup(const char* message) const;
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void renderDefaultSleepScreen() const;
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void renderCustomSleepScreen() const;
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void renderCoverSleepScreen() const;
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void renderBitmapSleepScreen(const Bitmap& bitmap) const;
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};
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@ -6,11 +6,14 @@
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#include "config.h"
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// Define the static settings list
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const SettingInfo SettingsActivity::settingsList[settingsCount] = {
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{"White Sleep Screen", SettingType::TOGGLE, &CrossPointSettings::whiteSleepScreen},
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{"Extra Paragraph Spacing", SettingType::TOGGLE, &CrossPointSettings::extraParagraphSpacing},
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{"Short Power Button Click", SettingType::TOGGLE, &CrossPointSettings::shortPwrBtn}};
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namespace {
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constexpr int settingsCount = 3;
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const SettingInfo settingsList[settingsCount] = {
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// Should match with SLEEP_SCREEN_MODE
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{"Sleep Screen", SettingType::ENUM, &CrossPointSettings::sleepScreen, {"Dark", "Light", "Custom", "Cover"}},
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{"Extra Paragraph Spacing", SettingType::TOGGLE, &CrossPointSettings::extraParagraphSpacing, {}},
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{"Short Power Button Click", SettingType::TOGGLE, &CrossPointSettings::shortPwrBtn, {}}};
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} // namespace
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void SettingsActivity::taskTrampoline(void* param) {
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auto* self = static_cast<SettingsActivity*>(param);
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@ -81,15 +84,18 @@ void SettingsActivity::toggleCurrentSetting() {
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const auto& setting = settingsList[selectedSettingIndex];
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// Only toggle if it's a toggle type and has a value pointer
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if (setting.type != SettingType::TOGGLE || setting.valuePtr == nullptr) {
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if (setting.type == SettingType::TOGGLE && setting.valuePtr != nullptr) {
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// Toggle the boolean value using the member pointer
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const bool currentValue = SETTINGS.*(setting.valuePtr);
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SETTINGS.*(setting.valuePtr) = !currentValue;
|
||||
} else if (setting.type == SettingType::ENUM && setting.valuePtr != nullptr) {
|
||||
const uint8_t currentValue = SETTINGS.*(setting.valuePtr);
|
||||
SETTINGS.*(setting.valuePtr) = (currentValue + 1) % static_cast<uint8_t>(setting.enumValues.size());
|
||||
} else {
|
||||
// Only toggle if it's a toggle type and has a value pointer
|
||||
return;
|
||||
}
|
||||
|
||||
// Toggle the boolean value using the member pointer
|
||||
bool currentValue = SETTINGS.*(setting.valuePtr);
|
||||
SETTINGS.*(setting.valuePtr) = !currentValue;
|
||||
|
||||
// Save settings when they change
|
||||
SETTINGS.saveToFile();
|
||||
}
|
||||
@ -129,8 +135,13 @@ void SettingsActivity::render() const {
|
||||
|
||||
// Draw value based on setting type
|
||||
if (settingsList[i].type == SettingType::TOGGLE && settingsList[i].valuePtr != nullptr) {
|
||||
bool value = SETTINGS.*(settingsList[i].valuePtr);
|
||||
const bool value = SETTINGS.*(settingsList[i].valuePtr);
|
||||
renderer.drawText(UI_FONT_ID, pageWidth - 80, settingY, value ? "ON" : "OFF");
|
||||
} else if (settingsList[i].type == SettingType::ENUM && settingsList[i].valuePtr != nullptr) {
|
||||
const uint8_t value = SETTINGS.*(settingsList[i].valuePtr);
|
||||
auto valueText = settingsList[i].enumValues[value];
|
||||
const auto width = renderer.getTextWidth(UI_FONT_ID, valueText.c_str());
|
||||
renderer.drawText(UI_FONT_ID, pageWidth - 50 - width, settingY, valueText.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -12,13 +12,14 @@
|
||||
|
||||
class CrossPointSettings;
|
||||
|
||||
enum class SettingType { TOGGLE };
|
||||
enum class SettingType { TOGGLE, ENUM };
|
||||
|
||||
// Structure to hold setting information
|
||||
struct SettingInfo {
|
||||
const char* name; // Display name of the setting
|
||||
SettingType type; // Type of setting
|
||||
uint8_t CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings (for TOGGLE)
|
||||
uint8_t CrossPointSettings::* valuePtr; // Pointer to member in CrossPointSettings (for TOGGLE/ENUM)
|
||||
std::vector<std::string> enumValues;
|
||||
};
|
||||
|
||||
class SettingsActivity final : public Activity {
|
||||
@ -28,10 +29,6 @@ class SettingsActivity final : public Activity {
|
||||
int selectedSettingIndex = 0; // Currently selected setting
|
||||
const std::function<void()> onGoHome;
|
||||
|
||||
// Static settings list
|
||||
static constexpr int settingsCount = 3; // Number of settings
|
||||
static const SettingInfo settingsList[settingsCount];
|
||||
|
||||
static void taskTrampoline(void* param);
|
||||
[[noreturn]] void displayTaskLoop();
|
||||
void render() const;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user