feat: add main daemon loop wiring detection, overlay, and sound
Made-with: Cursor
This commit is contained in:
99
src/cursor_flasher/daemon.py
Normal file
99
src/cursor_flasher/daemon.py
Normal file
@@ -0,0 +1,99 @@
|
||||
"""Main daemon loop that ties detection, state machine, overlay, and sound together."""
|
||||
import logging
|
||||
import signal
|
||||
import time
|
||||
|
||||
from Cocoa import NSApplication, NSRunLoop, NSDate
|
||||
|
||||
from cursor_flasher.config import Config, load_config
|
||||
from cursor_flasher.detector import CursorDetector
|
||||
from cursor_flasher.overlay import OverlayManager
|
||||
from cursor_flasher.sound import play_alert
|
||||
from cursor_flasher.state import FlasherState, StateMachine
|
||||
|
||||
logger = logging.getLogger("cursor_flasher")
|
||||
|
||||
|
||||
class FlasherDaemon:
|
||||
def __init__(self, config: Config):
|
||||
self.config = config
|
||||
self.state_machine = StateMachine(cooldown=config.cooldown)
|
||||
self.detector = CursorDetector()
|
||||
self.overlay = OverlayManager(config)
|
||||
self._running = False
|
||||
self._waiting_since: float | None = None
|
||||
|
||||
def run(self) -> None:
|
||||
"""Run the main loop. Blocks until stopped."""
|
||||
NSApplication.sharedApplication()
|
||||
self._running = True
|
||||
|
||||
signal.signal(signal.SIGTERM, self._handle_signal)
|
||||
signal.signal(signal.SIGINT, self._handle_signal)
|
||||
|
||||
logger.info("Cursor Flasher daemon started")
|
||||
|
||||
while self._running:
|
||||
self._tick()
|
||||
NSRunLoop.currentRunLoop().runUntilDate_(
|
||||
NSDate.dateWithTimeIntervalSinceNow_(self.config.poll_interval)
|
||||
)
|
||||
|
||||
self.overlay.hide()
|
||||
logger.info("Cursor Flasher daemon stopped")
|
||||
|
||||
def stop(self) -> None:
|
||||
self._running = False
|
||||
|
||||
def _tick(self) -> None:
|
||||
signals = self.detector.poll()
|
||||
|
||||
if signals is None:
|
||||
if self.state_machine.state == FlasherState.WAITING_FOR_USER:
|
||||
self.state_machine.dismiss()
|
||||
self.overlay.hide()
|
||||
self._waiting_since = None
|
||||
return
|
||||
|
||||
changed = self.state_machine.update(
|
||||
agent_working=signals.agent_working,
|
||||
approval_needed=signals.approval_needed,
|
||||
)
|
||||
|
||||
if not changed:
|
||||
if (
|
||||
self.state_machine.state == FlasherState.WAITING_FOR_USER
|
||||
and self._waiting_since is not None
|
||||
):
|
||||
elapsed = time.monotonic() - self._waiting_since
|
||||
if elapsed > self.config.auto_dismiss:
|
||||
self.state_machine.dismiss()
|
||||
self.overlay.hide()
|
||||
self._waiting_since = None
|
||||
return
|
||||
|
||||
match self.state_machine.state:
|
||||
case FlasherState.WAITING_FOR_USER:
|
||||
pid = self.detector._pid
|
||||
if pid is not None:
|
||||
self.overlay.show(pid)
|
||||
play_alert(self.config)
|
||||
self._waiting_since = time.monotonic()
|
||||
case FlasherState.AGENT_WORKING | FlasherState.IDLE:
|
||||
self.overlay.hide()
|
||||
self._waiting_since = None
|
||||
|
||||
def _handle_signal(self, signum, frame):
|
||||
logger.info(f"Received signal {signum}, shutting down")
|
||||
self.stop()
|
||||
|
||||
|
||||
def run_daemon() -> None:
|
||||
"""Entry point for the daemon."""
|
||||
logging.basicConfig(
|
||||
level=logging.INFO,
|
||||
format="%(asctime)s [%(name)s] %(levelname)s: %(message)s",
|
||||
)
|
||||
config = load_config()
|
||||
daemon = FlasherDaemon(config)
|
||||
daemon.run()
|
||||
Reference in New Issue
Block a user