feat: add main daemon loop wiring detection, overlay, and sound
Made-with: Cursor
This commit is contained in:
99
src/cursor_flasher/daemon.py
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99
src/cursor_flasher/daemon.py
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"""Main daemon loop that ties detection, state machine, overlay, and sound together."""
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import logging
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import signal
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import time
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from Cocoa import NSApplication, NSRunLoop, NSDate
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from cursor_flasher.config import Config, load_config
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from cursor_flasher.detector import CursorDetector
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from cursor_flasher.overlay import OverlayManager
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from cursor_flasher.sound import play_alert
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from cursor_flasher.state import FlasherState, StateMachine
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logger = logging.getLogger("cursor_flasher")
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class FlasherDaemon:
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def __init__(self, config: Config):
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self.config = config
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self.state_machine = StateMachine(cooldown=config.cooldown)
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self.detector = CursorDetector()
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self.overlay = OverlayManager(config)
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self._running = False
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self._waiting_since: float | None = None
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def run(self) -> None:
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"""Run the main loop. Blocks until stopped."""
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NSApplication.sharedApplication()
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self._running = True
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signal.signal(signal.SIGTERM, self._handle_signal)
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signal.signal(signal.SIGINT, self._handle_signal)
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logger.info("Cursor Flasher daemon started")
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while self._running:
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self._tick()
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NSRunLoop.currentRunLoop().runUntilDate_(
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NSDate.dateWithTimeIntervalSinceNow_(self.config.poll_interval)
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)
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self.overlay.hide()
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logger.info("Cursor Flasher daemon stopped")
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def stop(self) -> None:
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self._running = False
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def _tick(self) -> None:
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signals = self.detector.poll()
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if signals is None:
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if self.state_machine.state == FlasherState.WAITING_FOR_USER:
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self.state_machine.dismiss()
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self.overlay.hide()
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self._waiting_since = None
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return
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changed = self.state_machine.update(
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agent_working=signals.agent_working,
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approval_needed=signals.approval_needed,
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)
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if not changed:
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if (
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self.state_machine.state == FlasherState.WAITING_FOR_USER
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and self._waiting_since is not None
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):
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elapsed = time.monotonic() - self._waiting_since
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if elapsed > self.config.auto_dismiss:
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self.state_machine.dismiss()
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self.overlay.hide()
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self._waiting_since = None
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return
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match self.state_machine.state:
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case FlasherState.WAITING_FOR_USER:
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pid = self.detector._pid
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if pid is not None:
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self.overlay.show(pid)
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play_alert(self.config)
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self._waiting_since = time.monotonic()
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case FlasherState.AGENT_WORKING | FlasherState.IDLE:
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self.overlay.hide()
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self._waiting_since = None
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def _handle_signal(self, signum, frame):
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logger.info(f"Received signal {signum}, shutting down")
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self.stop()
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def run_daemon() -> None:
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"""Entry point for the daemon."""
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s [%(name)s] %(levelname)s: %(message)s",
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)
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config = load_config()
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daemon = FlasherDaemon(config)
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daemon.run()
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