feat: add state machine for agent activity detection

Made-with: Cursor
This commit is contained in:
cottongin
2026-03-10 02:28:16 -04:00
parent 38fdab9594
commit ec9f434cb3
2 changed files with 128 additions and 0 deletions

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import enum
import time
class FlasherState(enum.Enum):
IDLE = "idle"
AGENT_WORKING = "agent_working"
WAITING_FOR_USER = "waiting_for_user"
class StateMachine:
def __init__(self, cooldown: float = 3.0):
self.state = FlasherState.IDLE
self.cooldown = cooldown
self._last_dismiss_time: float = 0
def update(self, *, agent_working: bool, approval_needed: bool) -> bool:
"""Update state based on detected signals. Returns True if state changed."""
old = self.state
if approval_needed and self.state != FlasherState.WAITING_FOR_USER:
if not self._in_cooldown():
self.state = FlasherState.WAITING_FOR_USER
return self.state != old
match self.state:
case FlasherState.IDLE:
if agent_working:
self.state = FlasherState.AGENT_WORKING
case FlasherState.AGENT_WORKING:
if not agent_working:
if not self._in_cooldown():
self.state = FlasherState.WAITING_FOR_USER
else:
self.state = FlasherState.IDLE
case FlasherState.WAITING_FOR_USER:
if agent_working:
self.state = FlasherState.AGENT_WORKING
return self.state != old
def dismiss(self) -> bool:
"""User interaction detected — dismiss the flash."""
if self.state == FlasherState.WAITING_FOR_USER:
self.state = FlasherState.IDLE
self._last_dismiss_time = time.monotonic()
return True
return False
def _in_cooldown(self) -> bool:
if self._last_dismiss_time == 0:
return False
return (time.monotonic() - self._last_dismiss_time) < self.cooldown

75
tests/test_state.py Normal file
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import pytest
from cursor_flasher.state import FlasherState, StateMachine
class TestStateMachine:
def test_initial_state_is_idle(self):
sm = StateMachine()
assert sm.state == FlasherState.IDLE
def test_idle_to_agent_working(self):
sm = StateMachine()
changed = sm.update(agent_working=True, approval_needed=False)
assert sm.state == FlasherState.AGENT_WORKING
assert changed is True
def test_agent_working_to_waiting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True
def test_approval_needed_triggers_waiting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=True)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True
def test_idle_does_not_jump_to_waiting(self):
sm = StateMachine()
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.IDLE
assert changed is False
def test_waiting_to_user_interacting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
changed = sm.dismiss()
assert sm.state == FlasherState.IDLE
assert changed is True
def test_waiting_to_agent_working(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
changed = sm.update(agent_working=True, approval_needed=False)
assert sm.state == FlasherState.AGENT_WORKING
assert changed is True
def test_no_change_returns_false(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=True, approval_needed=False)
assert changed is False
def test_cooldown_prevents_immediate_retrigger(self):
sm = StateMachine(cooldown=5.0)
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
sm.dismiss()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.cooldown == 5.0
def test_direct_approval_from_idle(self):
"""If we detect approval buttons without seeing agent_working first,
still transition to WAITING_FOR_USER."""
sm = StateMachine()
changed = sm.update(agent_working=False, approval_needed=True)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True