feat: add state machine for agent activity detection

Made-with: Cursor
This commit is contained in:
cottongin
2026-03-10 02:28:16 -04:00
parent 38fdab9594
commit ec9f434cb3
2 changed files with 128 additions and 0 deletions

75
tests/test_state.py Normal file
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import pytest
from cursor_flasher.state import FlasherState, StateMachine
class TestStateMachine:
def test_initial_state_is_idle(self):
sm = StateMachine()
assert sm.state == FlasherState.IDLE
def test_idle_to_agent_working(self):
sm = StateMachine()
changed = sm.update(agent_working=True, approval_needed=False)
assert sm.state == FlasherState.AGENT_WORKING
assert changed is True
def test_agent_working_to_waiting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True
def test_approval_needed_triggers_waiting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=True)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True
def test_idle_does_not_jump_to_waiting(self):
sm = StateMachine()
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.IDLE
assert changed is False
def test_waiting_to_user_interacting(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
changed = sm.dismiss()
assert sm.state == FlasherState.IDLE
assert changed is True
def test_waiting_to_agent_working(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
changed = sm.update(agent_working=True, approval_needed=False)
assert sm.state == FlasherState.AGENT_WORKING
assert changed is True
def test_no_change_returns_false(self):
sm = StateMachine()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=True, approval_needed=False)
assert changed is False
def test_cooldown_prevents_immediate_retrigger(self):
sm = StateMachine(cooldown=5.0)
sm.update(agent_working=True, approval_needed=False)
sm.update(agent_working=False, approval_needed=False)
assert sm.state == FlasherState.WAITING_FOR_USER
sm.dismiss()
sm.update(agent_working=True, approval_needed=False)
changed = sm.update(agent_working=False, approval_needed=False)
assert sm.cooldown == 5.0
def test_direct_approval_from_idle(self):
"""If we detect approval buttons without seeing agent_working first,
still transition to WAITING_FOR_USER."""
sm = StateMachine()
changed = sm.update(agent_working=False, approval_needed=True)
assert sm.state == FlasherState.WAITING_FOR_USER
assert changed is True