Commit Graph

8 Commits

Author SHA1 Message Date
cottongin
88a4ac9889 fix: player list styling and positioning tweaks
- Empty slots use subtle gray dashed line instead of solid characters
- Left/Right positions anchor to screen edges, never obscuring room code
- Player list enabled by default
- Fix VALID_TRANSITIONS.get() crash (plain object, not Map)

Made-with: Cursor
2026-03-20 14:10:48 -04:00
cottongin
875153ef63 fix: address code review issues from final review
- Override modes now actually affect component visibility (force_show,
  force_hide, auto respected in transitions and updates)
- RoomCodeDisplay.update() guarded by #active flag to prevent
  re-activation outside lobby state
- broadcastUpdate() only sends to components when in lobby state
- Relaxed idle→playing/ended transitions for out-of-order events
- room.disconnected now clears room code, players, lobby state context
- Empty room codes clear input fields instead of leaving stale values
- Removed dead auto-mode-toggle UI and associated CSS
- Fixed player list vertical centering when offset is applied

Made-with: Cursor
2026-03-20 13:08:52 -04:00
cottongin
f754b227b3 feat: add controls module with debug dashboard and override support
Made-with: Cursor
2026-03-20 13:00:22 -04:00
cottongin
cddfe9125d feat: add player list component with slot-based display
Made-with: Cursor
2026-03-20 12:58:29 -04:00
cottongin
f0db0e8642 feat: extract audio controller into ES module, fix restart bug
Made-with: Cursor
2026-03-20 12:57:07 -04:00
cottongin
6b78928269 feat: extract room code display into ES module component
Made-with: Cursor
2026-03-20 12:55:01 -04:00
cottongin
1ed647208e feat: extract WebSocket client into ES module
Made-with: Cursor
2026-03-20 12:52:59 -04:00
cottongin
284830a24b feat: add OverlayManager state machine module
Made-with: Cursor
2026-03-20 12:50:48 -04:00