- Add ticker column to games table with migration
- Bootstrap tickers from tickers.json config on startup
- POST /api/votes/live accepts optional ticker field for direct game
lookup (bypasses timestamp-interval matching)
- Ticker votes work for any game, not just session games
- Update API docs and add e2e tests for ticker voting
- Version bump to 0.6.5
Made-with: Cursor
- findAdminByKey returns role from admins.json (defaults to 'admin')
- JWT includes config-defined role instead of hardcoded 'admin'
- PresenceBar split into "who's here?" (page admins) and "connected"
(bot/utility services with icon+color badges)
- Bot/utility roles appear in presence on all pages when connected
- usePresence hook uses refs to avoid WS reconnect on navigation
- WS auth log prints admin name instead of generic 'admin'
- WS connection log reads X-Forwarded-For for real client IP
- AuthContext stores adminRole from login response
- Uncomment admins.json Docker volume mount, add SELinux :z flags
Made-with: Cursor
Use fs.accessSync to check read permissions before reading the config
file. If the file exists but isn't readable, log a warning and fall
through to the ADMIN_KEY fallback. Also add config/admins.json to
backend/.dockerignore to prevent it from being copied into the image.
Made-with: Cursor
Show "X visible (Y total)" when the history list is filtered or limited,
and "X sessions total" only when every session is actually displayed.
Made-with: Cursor
ADMIN_KEY is now optional (falls back handled by load-admins.js).
Added ADMIN_CONFIG_PATH env var and commented volume mount example.
Made-with: Cursor
- Login/verify use findAdminByKey; JWT and response include admin name
- Verify returns 403 when token lacks name (legacy tokens)
- Test tokens include name for getAuthToken()
- Set Content-Type on supertest JSON bodies (superagent/mime resolution)
Made-with: Cursor
Prevent stale events from shards that ended naturally (not via
stopMonitor). handleMessage now gates on gameFinished in addition to
manuallyStopped. handleEntityUpdate properly cleans up on gameFinished
by emitting room.disconnected, removing from activeShards, and calling
disconnect. handleError also removes from activeShards. Probe message
handler and status broadcast bail out when the shard is stopped or the
game has finished.
Made-with: Cursor
Mark games as 'played' when shard detects game.ended or room_closed.
Stop old shard monitors before demoting previous playing games on new
game add or status change. Sync frontend playingGame state with the
games list on every refresh to prevent stale UI. Use terminate() for
probe connections to prevent shard connection leaks.
Made-with: Cursor
Some Jackbox games (e.g. Trivia Murder Party 2) do not send
client/connected events to shard connections and lack textDescriptions,
leaving the player count stuck at 0 if the shard connects before
players join. Fix by opening a lightweight probe shard every 20s to
read the fresh here map. Also fix bc:room entity lookup in
handleWelcome and a WebSocket close handler race condition.
Made-with: Cursor
Add 20-second game.status WebSocket heartbeat from active shard monitors
containing full game state, and GET /status-live REST endpoint for on-demand
polling. Fix missing token destructuring in SessionInfo causing crash.
Relax frontend polling from 3s to 60s since WebSocket events now cover
real-time updates. Bump version to 0.6.0.
Made-with: Cursor