Commit Graph

26 Commits

Author SHA1 Message Date
cottongin
4999060970 fix: periodic player count refresh via probe shard connection
Some Jackbox games (e.g. Trivia Murder Party 2) do not send
client/connected events to shard connections and lack textDescriptions,
leaving the player count stuck at 0 if the shard connects before
players join. Fix by opening a lightweight probe shard every 20s to
read the fresh here map. Also fix bc:room entity lookup in
handleWelcome and a WebSocket close handler race condition.

Made-with: Cursor
2026-03-20 21:29:58 -04:00
cottongin
34637d6d2c feat: add periodic game.status broadcast and live status REST endpoint
Add 20-second game.status WebSocket heartbeat from active shard monitors
containing full game state, and GET /status-live REST endpoint for on-demand
polling. Fix missing token destructuring in SessionInfo causing crash.
Relax frontend polling from 3s to 60s since WebSocket events now cover
real-time updates. Bump version to 0.6.0.

Made-with: Cursor
2026-03-20 21:05:19 -04:00
cottongin
03f79422af fix: clean up activeShards on reconnection failure
Remove stale entries from the activeShards map when
reconnectWithBackoff exhausts all attempts or detects room closure.

Made-with: Cursor
2026-03-20 11:34:15 -04:00
cottongin
2503c3fc09 chore: remove Puppeteer and old room-monitor/player-count-checker modules
Made-with: Cursor
2026-03-20 11:29:01 -04:00
cottongin
9c9927218a feat: wire graceful shutdown for shard connections on SIGTERM/SIGINT
Made-with: Cursor
2026-03-20 11:27:58 -04:00
cottongin
3c1d5b2224 refactor: rewire sessions routes to use ecast shard client
Made-with: Cursor
2026-03-20 11:27:54 -04:00
cottongin
1c4c8bc19c feat: add startMonitor, stopMonitor, cleanupAllShards module exports 2026-03-20 11:25:01 -04:00
cottongin
de395d3a28 feat: add reconnection logic with exponential backoff to shard client 2026-03-20 11:24:48 -04:00
cottongin
3f21299720 feat: add event broadcasting and entity update handlers to shard client
Made-with: Cursor
2026-03-20 11:19:57 -04:00
cottongin
516db57248 feat: add EcastShardClient with connection, welcome parsing, and player counting
Made-with: Cursor
2026-03-20 11:09:05 -04:00
cottongin
0fc2ddbf23 feat: add getRoomInfo to jackbox-api for full room data including host
Made-with: Cursor
2026-03-20 11:04:54 -04:00
cottongin
35617268e9 fix: upgrade Docker to Node 22, add vote persistence diagnostics and e2e tests
- Bump Dockerfile base image from node:18-alpine to node:22-alpine to
  fix build failure (better-sqlite3@12.8.0 requires Node 20+)
- Add post-transaction verification logging in POST /api/votes/live to
  detect live_votes insertion failures in production
- Add direct DB assertion to regression test for live_votes population
- Add end-to-end integration tests covering the full vote flow: POST
  vote -> GET /api/sessions/:id/votes -> GET /api/votes -> direct DB

Made-with: Cursor
2026-03-16 20:53:32 -04:00
cottongin
e9add95efa feat: add vote.received WebSocket event on live votes
Made-with: Cursor
2026-03-15 19:08:00 -04:00
cottongin
83b274de79 feat: add GET /api/votes endpoint with filtering and pagination
Made-with: Cursor
2026-03-15 19:00:00 -04:00
cottongin
8e8e6bdf05 fix: upgrade better-sqlite3 for Node 24 compat, add --forceExit to jest
Made-with: Cursor
2026-03-15 18:51:50 -04:00
cottongin
84b0c83409 test: add jest/supertest infrastructure and make server.js testable
Made-with: Cursor
2026-03-15 18:40:44 -04:00
cottongin
505c335d20 Decouple room monitoring from player count, fix Jackbox API fetch
Extracts checkRoomStatus into shared jackbox-api.js with proper
User-Agent header (bare fetch was silently rejected by Jackbox API)
and always-on error logging (previously gated behind DEBUG flag).

Splits room-start detection (room-monitor.js) from audience-based
player counting (player-count-checker.js) to eliminate circular
dependency and allow immediate game.started detection. Room monitor
now polls immediately instead of waiting 10 seconds for first check.

Made-with: Cursor
2026-03-08 18:25:52 -04:00
cottongin
4747aa9632 Fix game.started not firing when Jackbox room is full
The waitForGameStart() function checked roomStatus.full before
roomStatus.locked, causing it to short-circuit when a room was full
but the game hadn't started yet. This meant game.started was never
broadcast and watchGameAsAudience() was never called for full games.

Now only locked=true triggers game start detection. When full=true
but locked=false, the poller continues until the game actually starts.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-15 22:46:16 -05:00
cottongin
52e00e56f6 Add audience.joined and game.started WebSocket events, reduce poll interval
Broadcast audience.joined when the audience client receives its first
client/welcome frame. Broadcast game.started when the room lock is
detected. Reduced initial wait and poll interval from 30s to 10s for
faster feedback.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-07 14:09:37 -05:00
cottongin
974f0e4a67 Harden secret handling: remove weak fallback defaults, fail fast on missing env vars
JWT_SECRET and ADMIN_KEY no longer fall back to insecure defaults.
The app will throw at startup if these env vars are not set.
docker-compose.yml now uses :? syntax to require them.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-07 14:07:09 -05:00
cottongin
f52754ac87 done 2025-11-03 17:56:15 -05:00
cottongin
2a75237e90 IDK, it's working and we're moving on 2025-11-02 16:06:31 -05:00
cottongin
8f3a12ad76 pretty much ready to 'ship' 2025-10-30 17:18:30 -04:00
cottongin
7bb3aabd72 wow, chrome-extension MUCH improved - websockets 2025-10-30 15:17:15 -04:00
cottongin
db2a8abe66 we're about to port the chrome-extension. everything else mostly works 2025-10-30 13:27:55 -04:00
cottongin
2db707961c initial commit 2025-10-30 04:27:43 -04:00